1 00:00:03,552 --> 00:00:08,600 1 In this lesson, we'll explore ways to apply the color palette to additional applications, 2 00:00:09,060 --> 00:00:12,120 maintain a cohesive voice without being boring. 3 00:00:12,720 --> 00:00:14,920 We'll also look at some of the technical solutions 4 00:00:15,460 --> 00:00:17,080 to maintain rich colors. 5 00:00:17,360 --> 00:00:20,340 Now, there's a couple of terms in graphic design 6 00:00:20,880 --> 00:00:22,620 that relate to lazy solutions. 7 00:00:23,160 --> 00:00:30,440 Type and stripe, which is simply adding a color bar and type at the top of every application. 8 00:00:30,840 --> 00:00:37,300 And logo slapping, which is just dropping a logo in a corner of everything. 9 00:00:38,980 --> 00:00:40,680 The same thing happens with color. 10 00:00:41,440 --> 00:00:46,940 We build a great palette and end up using the same two colors in the same way repeatedly. 11 00:00:48,370 --> 00:00:51,380 Consistency is great for branding purposes, 12 00:00:51,720 --> 00:00:54,300 but too much of the same thing 13 00:00:54,880 --> 00:00:55,540 creates wallpaper. 14 00:00:55,840 --> 00:00:57,620 People stop seeing it. 15 00:00:58,180 --> 00:01:02,432 I like to think of using color not to make everything identical, 16 00:01:02,980 --> 00:01:03,080 but 17 00:01:03,600 --> 00:01:05,200 to maintain the same spirit. 18 00:01:05,540 --> 00:01:05,728 The 19 00:01:06,976 --> 00:01:12,840 Sundance project had a huge number of materials to create from the posters to merchandise. 20 00:01:13,280 --> 00:01:21,340 This gave me the opportunity to work with all the stories in my toolbox and to put the entire palette to work. 21 00:01:22,470 --> 00:01:24,640 The refined palette worked well. 22 00:01:24,840 --> 00:01:24,940 There 23 00:01:25,728 --> 00:01:27,740 are enough dark and light tones, 24 00:01:28,600 --> 00:01:29,000 jewel tones, 25 00:01:29,320 --> 00:01:31,520 and neutral colors for all the items. 26 00:01:33,160 --> 00:01:33,660 To recap, 27 00:01:33,980 --> 00:01:35,660 I created the CMYK, 28 00:01:35,840 --> 00:01:38,060 RGB, and PMS versions. 29 00:01:39,910 --> 00:01:44,200 I found myself at first slipping into the mode of realism, 30 00:01:44,580 --> 00:01:45,860 and that's no fun. 31 00:01:46,140 --> 00:01:46,240 I 32 00:01:47,008 --> 00:01:49,660 planned to be liberal and unexpected with the palette, 33 00:01:49,800 --> 00:01:54,060 but slowly found myself making things the right color. 34 00:01:54,340 --> 00:01:54,440 This 35 00:01:55,200 --> 00:01:57,580 was a perfect time to stop and adjust. 36 00:01:57,940 --> 00:01:58,208 Again, 37 00:02:00,040 --> 00:02:03,820 I had retreated to something safe I thought the client would accept. 38 00:02:04,160 --> 00:02:06,340 But what did I think it should be? 39 00:02:06,620 --> 00:02:06,720 The 40 00:02:07,392 --> 00:02:08,640 Trojan horse could be yellow. 41 00:02:08,840 --> 00:02:10,600 Isaac Newton Chartreuse. 42 00:02:10,940 --> 00:02:11,104 A 43 00:02:12,000 --> 00:02:16,520 mustard-colored Helen of Troy launched the thousand ships on a turquoise ocean. 44 00:02:17,000 --> 00:02:23,420 A mustard-colored Helen of Troy launched a thousand ships on a turquoise ocean. 45 00:02:25,720 --> 00:02:27,480 Only Moby Dick, the white whale, 46 00:02:27,960 --> 00:02:28,460 stayed white. 47 00:02:28,620 --> 00:02:29,360 Sort of. 48 00:02:29,540 --> 00:02:29,760 The 49 00:02:31,872 --> 00:02:35,900 minimal form and color here asks the viewer to do some work. 50 00:02:36,224 --> 00:02:36,324 First, 51 00:02:36,900 --> 00:02:38,640 they needed to solve the puzzle. 52 00:02:38,860 --> 00:02:39,920 Who is that? 53 00:02:40,080 --> 00:02:41,320 What is that story? 54 00:02:41,660 --> 00:02:43,740 How does that connect to the festival? 55 00:02:44,240 --> 00:02:48,340 Once they determine that's Icarus falling from the sun, 56 00:02:48,500 --> 00:02:50,240 they're forced to stop and ask, 57 00:02:50,560 --> 00:02:50,752 why 58 00:02:51,264 --> 00:02:51,900 is he red? 59 00:02:52,280 --> 00:02:52,512 It's 60 00:02:53,180 --> 00:02:56,800 a small question, but these interactions make something memorable. 61 00:02:57,940 --> 00:03:00,400 When we do that much work in our head, 62 00:03:00,520 --> 00:03:02,240 we've invested in the piece, 63 00:03:02,380 --> 00:03:03,180 and it's personal. 64 00:03:03,360 --> 00:03:03,584 We 65 00:03:04,180 --> 00:03:06,340 feel good that we solved the question. 66 00:03:06,980 --> 00:03:10,900 I prefer to use sustainable materials when I print, 67 00:03:10,960 --> 00:03:15,380 and all the items used recycled paper that was less than bright white. 68 00:03:15,780 --> 00:03:15,880 We 69 00:03:17,620 --> 00:03:18,680 talked about this before, 70 00:03:18,840 --> 00:03:23,420 but simulating the result of a color on paper that isn't bright white 71 00:03:24,200 --> 00:03:24,600 isn't reliable. 72 00:03:24,820 --> 00:03:26,880 It needs to be seen physically. 73 00:03:28,360 --> 00:03:31,440 For colors to feel deep and not anemic, 74 00:03:31,720 --> 00:03:37,536 I ask for as much ink as possible to be printed without losing the type quality. 75 00:03:37,980 --> 00:03:38,176 I 76 00:03:40,000 --> 00:03:42,620 also work with the printers to adjust their curves. 77 00:03:43,460 --> 00:03:45,740 This sounds complicated, but it isn't. 78 00:03:45,940 --> 00:03:46,144 Ink 79 00:03:47,392 --> 00:03:52,400 sits on the surface of coated paper and is absorbed in the uncoated paper. 80 00:03:52,720 --> 00:03:52,960 By 81 00:03:53,824 --> 00:03:55,940 slightly modifying the curves, 82 00:03:56,240 --> 00:03:57,920 the images print beautifully. 83 00:03:58,460 --> 00:03:58,752 This 84 00:04:00,064 --> 00:04:04,120 publication I did for Mohawk paper has a pretty good explanation. 85 00:04:04,840 --> 00:04:04,940 In 86 00:04:06,180 --> 00:04:09,000 the simplest terms, when using uncoated paper, 87 00:04:09,320 --> 00:04:14,460 adjust the curves of the images to open them up and reduce the dot size. 88 00:04:14,860 --> 00:04:17,040 Tell your printer, they'll know what to do. 89 00:04:17,720 --> 00:04:20,800 Another trick I 90 00:04:21,632 --> 00:04:26,500 use is to add fluorescent color to CMYK to give the color more punch. 91 00:04:26,680 --> 00:04:26,944 On 92 00:04:27,620 --> 00:04:30,200 this spread, the left side is printed with cyan, 93 00:04:30,520 --> 00:04:32,700 magenta, yellow, and black inks. 94 00:04:32,740 --> 00:04:33,088 The 95 00:04:33,820 --> 00:04:35,660 right side has a touch plate, 96 00:04:35,840 --> 00:04:38,900 meaning selected areas of added fluorescent 97 00:04:39,584 --> 00:04:40,280 magenta and yellow. 98 00:04:40,660 --> 00:04:40,864 The 99 00:04:41,728 --> 00:04:44,480 result is an exceptionally technicolor image. 100 00:04:45,120 --> 00:04:46,640 Some call that flashy. 101 00:04:46,860 --> 00:04:47,860 I like it. 102 00:04:48,224 --> 00:04:48,384 To 103 00:04:49,580 --> 00:04:53,040 recap, I used the entire palette on all the materials. 104 00:04:53,360 --> 00:04:57,860 I ignored reality and made the items whatever color I wanted. 105 00:04:57,940 --> 00:05:04,140 This kept the viewer interested each time they found a new item or saw something on the screen. 106 00:05:06,656 --> 00:05:09,640 Maintaining the colors on the printed materials worked well. 107 00:05:10,040 --> 00:05:10,176 Even 108 00:05:12,064 --> 00:05:13,840 with uncoated recycled paper, 109 00:05:14,140 --> 00:05:17,120 the colors remained rich and matched the palette. 110 00:05:17,800 --> 00:05:17,900 The 111 00:05:19,820 --> 00:05:22,060 on-screen base colors also worked. 112 00:05:22,500 --> 00:05:22,600 In 113 00:05:23,740 --> 00:05:26,860 all honesty, some items, such as vinyl banners or scrims, 114 00:05:26,880 --> 00:05:27,920 lost some of the brilliance. 115 00:05:28,650 --> 00:05:30,656 Obsessing about that was fruitless. 116 00:05:31,080 --> 00:05:33,520 Some materials can only do so much. 117 00:05:33,780 --> 00:05:37,040 I might have been the only person to notice this deviation, 118 00:05:37,360 --> 00:05:42,480 but all one can do is start with the right colors and hope every material works. 119 00:05:43,040 --> 00:05:43,264 And 120 00:05:44,500 --> 00:05:46,740 other items printed digitally worked perfectly. 121 00:05:47,100 --> 00:05:47,456 That's 122 00:05:48,080 --> 00:05:51,240 why we spent so much time refining and refining. 123 00:05:51,460 --> 00:05:51,776 It's 124 00:05:52,416 --> 00:05:57,600 critical when color is applied to so many items on every possible material. 125 00:05:58,100 --> 00:05:58,368 The 126 00:05:59,260 --> 00:06:00,960 next year's festival was about 127 00:06:01,740 --> 00:06:05,900 telling stories around the campfire and fire as a symbol of passion. 128 00:06:06,200 --> 00:06:06,528 That's 129 00:06:07,140 --> 00:06:09,580 an entirely different color story to tell.